PvP & Battlegrounds

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PvP & Battlegrounds

Post by Josh on Mon 26 Jul 2010, 2:34 pm

Basic Battleground Concepts

The basic battlegrounds concept was actually pioneered by Mythic Entertainment, in their breakthrough game Dark Age of Camelot. DAoC tried, quite successfully, to overcome what no other online RPG had: the problem of implementing PvP into an online RPG. The issue was that many folks liked PvP, while at the same time, they hated to be constantly ganked. PvP had been, up until the time of DAoC, either been completely non-existent (a la Everquest), or totally unrestricted (as it was in early Ultima Online). If you’ve ever played an MMO on an unrestricted PvP server, you understand the problems of unrestricted PvP very well indeed. Unrestricted PvP is as ruthless as a car salesman at a free lunch. The constant threats to your online happiness and well-being are very real. The problem is that unrestricted PvP gets old fast, and sucks a lot of the enjoyment out of the game.

DAoC solved the problem by turning PvP into a mini-game. You could not PvP in the main adventuring areas. You had to enter the battleground to do so. (DAoC had only one battleground, unlike WoW.) There were objectives to be met, obstacles to overcome, and rewards for honor kills; overall, it was a pretty solid execution of the concept. For the first time, online RPG players could have a solid PvE game, and yet engage in some serious PvP at their choosing. Things worked out so well – the PvP was a hugely popular feature – that people kept playing the game, long after its natural life expectancy was over, just for the battlegrounds. It was (and still is) that good.

WoW took the DAoC concept a bit further. Unlike other online RPGs, there are three battlegrounds to choose from when playing WoW. This is a huge improvement over other games in this genre, and contributes significantly to players’ enjoyment of the end game. The three battlegrounds are:
Alterac Valley (AV)
Arathi Basin (AB)
Warsong Gulch (WG)


Each battleground is substantially different from the others in terms of objectives, rewards, and tactics. I’ll explain each in detail later on.

The lore behind the battlegrounds is that certain areas of Azeroth are simply rife with strife (Woot! Another rhyme!). These “choke points” are the locations of frequent outbreaks of violence between the two factions. By entering these areas, players are choosing to enter a zone, but not for the normal purposes of questing, grinding, or other normal activities. In entering one of these “conflict” zones, players are choosing to fight for their side against the enemy. The concept, from Blizzard’s mouth (mouths?) to your ears, reads as follows:

"In the battle for Azeroth, certain territories have become focal points for conflict between the Horde and Alliance. Battlegrounds represent key locations where this struggle has escalated into all-out war. Each battleground presents a different challenge and environment, and victory here must be achieved not through sheer numbers, but through strategy, skill, and grit."
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Re: PvP & Battlegrounds

Post by Raziellionheart on Mon 26 Jul 2010, 2:52 pm

In the World of Warcraft, there are two types of professions, primary and secondary. Every player may have as many Secondary Professions as he or she desires, but will only be able to choose two Primary Professions. All professions also fall into three categories: gathering, production, and service.
Gathering Professions

Gathering professions support production professions by providing the materials necessary to create goods. Players may choose to become pure gatherers and sell gathered materials to other players.
Herbalism
Primary Profession
Supports: Alchemy

Fishing
Secondary Profession
Supports: Cooking & Alchemy

Mining
Primary Profession
Supports: Blacksmithing & Engineering

Skinning
Primary Profession
Supports: Leatherworking

Production Professions

Production professions allow players to create trade goods to be sold or used by the creator. However, some goods cannot be sold and are designed only to be used by the one who made the item.
Alchemy
Primary Profession
Supported by: Herbalism & Fishing
Suggested for: All Classes


Comments: Excellent for those who need an extra boost of health or mana during battle. Also can be used to create many interesting potions such as water breathing, feather fall, speed boosts, etc...
Blacksmithing
Primary Profession
Supported by: Mining
Suggested for: Warriors & Paladins


Comments: Forge your own powerful weapons and armor to wear or sell.
Cooking
Secondary Profession
Supported by: Fishing & Killing Beasts
Suggested for: All Classes


Comments: Cook your own food rather than buying from vendors.
Engineering
Primary Profession
Supported by: Mining
Suggested for: All Classes
Subclasses: Gnomish, Goblin


Comments: As an engineer, you won't make a lot of gold, but you'll be able to create the most powerful trade items in the game. Also you'll be able to make some items unique only to engineers like mechanical chickens, squirells, yeti's, etc...
Leatherworking
Primary Profession
Supported by: Skinning
Suggested for: Druids, Hunters, Rogues, Shaman
Subclasses: Dragonscale, Elemental, Tribal


Comments: Create your own armor and make patches to increase the armor on some of your existing gear. Can make a decent profit in the AH at high levels.
Tailoring
Supported by: Killing Humanoids
Suggested for: Mages, Priests, Warlocks


Comments: Sew your own armor to wear or sell. You can also make gold by selling shirts and bags. Bags are the main source of a tailors income as 16 slot backpacks are known to go for upwards of 25-30g a piece in the auction house and are in high demand.
Service Professions

Although no goods are produced with service professions, they are still valuable skills to learn that will aid players in their adventures.
Enchanting
Supported by: Disenchanting items
Suggested for: All Classes


Comments: Disenchant existing magical items and use the materials to enhance your weapons and armor. Enchanting is a powerful gold making tool key enchants such as fiery, crusader, and recently life stealing are power sellers.
First Aid
Supported by: Killing Humanoids
Suggested for: All Classes


Comments: Create bandages and heal yourself after battles to minimize down time. Very good money making profession up until the gate is opened.
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