Patch notes for 6.0.3 Tomorrow, Garrison Missions Calculator, Artcraft: Level Design, New TV Spots

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Patch notes for 6.0.3 Tomorrow, Garrison Missions Calculator, Artcraft: Level Design, New TV Spots

Post by Øwlfâhrrâðx on Thu 30 Oct 2014, 11:07 pm

Patch 6.0.3 Tomorrow -- Read the Patch Notes Below

Blizzard is pushing a patch tomorrow--this does not have any major content updates, but a lot of hotfixes and changes visible on beta realms will be pushed onto live realms.

Bashiok

We’re planning to release a patch tomorrow that will bring the live game up-to-date with the version currently being tested on the beta realms. This includes a number of fixes and changes to address issues we've identified since the release of 6.0.2, as well as remaining assets and content to prepare for the launch of Warlords of Draenor. As we've done in prior expansions, our plan is to not require a launch-day patch, and have a smooth transition to the new expansion in North America at midnight Pacific on November 13.



Garrison Mission Calculator

Garrison missions have some pretty sweet rewards in Warlords, but you only get them if you succeed at completing the mission. Knowing which followers can counter a mission is important, and when you're first starting off, you need to prioritize leveling some followers over others.

We've built a Garrison Missions calculator to help you figure this out. With the calculator, you can plan out what followers to use on missions. Just click on a specific mission via wowhead.com/missions, insert your preferred follower, their quality, and (if needed) additional abilities/traits from upgrades. 

All of the follower's abilities will be displayed and if an ability counters a mission threat, a green checkbox will appear next to it--just like in-game.

We've also given our missions pages like Highmaul Raid a bit of a facelift to better resemble what you see in-game with elite portraits, unique ability icons, and more.

To learn more about the basics of Garrison missions, check out our Missions guide and Missions database.

Artcraft: Environment Design

Blizzard

Hi, I’m Chris Robinson, senior art director of World of Warcraft, and welcome to a special edition of Artcraft focused on environment and zone design. Previously we showed you what it was like to create the Spires of Arak from a purely art-focused perspective, but over the coming days we’ll be releasing a series of articles focused on exterior level design, using Nagrand as a focal point. You’ll be hearing from the team who works with the artists, as well as the quest designers, systems designers, historians, and more to craft and create not only the zones we adventure in, but the visual story that is told about these locations and the creatures and races that inhabit them. For this first article, I’m pleased to introduce Julian Morris, our lead level designer.


Hey everyone, Julian Morris here, lead level designer for the World of Warcraft exterior level design team.
Exterior level design is the process of designing and constructing the zones of World of Warcraft, from Azeroth to Draenor and everything in between. Our team has planned, plotted, and designed the rise and fall of ancient cultures, as well as shaped mountains, forests, seas, lakes, rivers, roads, ruins, and every land feature imaginable. In addition to the land itself, we also design and create cities, towns, and Battlegrounds (with the random exterior dungeon or two in there every now and then, too).
 
The level design team is a hybrid of both art and design. We work hand in hand with the quest design team to build the environmental stories that support the content that defines Azeroth’s lands, cultures, and conflicts.
We also work every step of the way with all of the art groups on the Warcraft team. Working with the environment art team, we sculpt and paint the landscapes to create the rich, vibrant settings that form the foundation of the world. Within those spaces we work with the dungeon team, designing and constructing the thousands of camps, towns, settlements, and cities that provide the unique architectural beauty that anchors all of our cultures and creatures to the world. These locations in turn provide the scenes and staging for the finely crafted set dressing—the tables, chairs, books, and more—that our prop art team creates.
Level design binds the vision of many groups together, and it takes the passionate effort of all these teams to create an incredibly detailed, hand-crafted experience.
The zones of World of Warcraft are their own main characters that come to life before our very eyes during development. In this series, we’re going to draw back the curtains a bit to show you more on how we approach world-building and how we breathe life into a zone.
Join us again tomorrow as senior level designer Michael (Mac) McInerney gives you a deeper look into the level design of World of Warcraft using Nagrand from Warlords of Draenor.

New TV Spots

Over the weekend, Blizzard released several new TV spots for Warlords of Draenor.


Blizzard

Your airwaves are about to be invaded by the Iron Horde with our latest Warlords of Draenor commercials. Check them out below, but word to the wise: it’s best to try not to make eye contact.













Patch 6.0.3 Notes

Blizzard has posted the patch notes for tomorrow's patch 6.0.3.

Blizzard

World of Warcraft Patch 6.0.3


Updated: 10-28-2014


Note: For the rest of the pre-Warlords expansion patch notes, please see The Iron Tide: 6.0.2 Patch Notes.


World Event: Iron Horde Incursion


  • Characters that have completed the Iron Horde Incursion event can now visit a vendor near their faction's respective beachhead to purchase replacement quest rewards.

  •  Report to the King/ Warning the Warchief: Characters with a healing specialization should now be able to select  Ironmender's Totem as a quest reward.

  • Thrall received a reminder that he is currently still on Azeroth.



Character Models


  • Resolved an issue where certain helmets could incorrectly cause an Undead's jaw to disappear.

  • Resolved an issue where skin color for  Human models were not matching up with their original counterparts.



Classes


  • Resolved an issue that could cause characters to remain disarmed for an extended period of time.

  •  Death Knight

    • Talents

      •  Breath of Sindragosa now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.





  •  Druid

    • Feral

      •  Savage Roar should no longer incorrectly consume  Omen of Clarity's clearcasting effect.
      • Resolved an issue where  Rip refreshed through  Ferocious Bite was not extending its duration for the full amount against targets that were below 25% health.





  •  Paladin

    • Protection

      • The passive ability  Sanctuary, is now learned at level 10.





  •  Priest

    • Shadow

      • Resolved an issue where Shadow Priests in  Shadowform were not displaying a targeting outline.





  •  Shaman

    • General

      •  Chain Lightning,  Flame Shock,  Frost Shock,  Lava Burst, and  Lightning Bolt now costs 50% less mana.


    • Elemental

      •  Earth Shock and  Earthquake now costs 50% less mana.





  •  Warlock

    • Glyphs

      •  Glyph of Ember Tap was causing  Ember Tap to heal for more than intended. Additionally, the glyph now increases the healing of  Ember Tap by 2% (down from 5%).






Creatures


  • Gulp Frog no longer drops the  Wilted Lilypad.

  • Kor'kron Butcher Cleave ability should no longer deal an excessive amount of damage.

  • Kor'kron Commanders with the  Hemorrhagic Shadowstep ability should no longer deal an excessive amount of damage.



Pet Battles


  • Iron Starlette should no longer be excessively noisy when their owner is on a mount.



Quests


  •  A Villain Unmasked: Resolved an issue where Samuelson Unmasked was dying too quickly to grant quest credit.

  •  Basilisk Butcher:  Basilisk Meat should be dropping again.

  •  Borrowed Brew: Resolved a number of audio issues with the quest.

  •  Get Kraken!: Resolved an issue where North Sea Kraken was dying too quickly to grant quest credit.

  •  Warforged Seal: Added a safeguard to prevent characters from completing the quest if they already have the maximum amount of  Warforged Seals.



Dungeons, Raids, and Scenarios


Raids


  • Looting bind-on-equip items should no longer automatically bind it to the character on Personal Loot mode.

  • Resolved an issue where Guild Raid groups were not receiving credit towards Guild challenges on Mythic difficulty.

  • Dragon Soul

    • Spine of Deathwing: Blood of Deathwing should no longer deal an excessive amount of damage.



  • Firelands

    • Shannox: Rageface's  Face Rage ability should no longer deal an excessive amount of damage.



  • Blackwing Lair

    • Razorgore the Untamed received a buff to increase his survivability.




Battlegrounds and Arenas


  • Battlegrounds

    • For players queued for Random Battlegrounds, the losing team should be receiving 45 Honor again.




Professions


  • Resolved an issue where Windwalker Monks were unable to craft more than one item at a time using the "Create All" button.



Items


  •  Fire-Watcher's Oath should correctly have a 100% chance to grant  Bloody Coins on PvP kills once more.

  •  Living Root of the Wildheart's bonus armor provided by  Ursine Blessing for Guardian Druids has been toned down to a more reasonable level.



UI


  • PlayMusic API should now work correctly and be able to play MP3s once more.

  • PlaySound API should now work correctly and be able to play MP3s once more.

  • Resolved an issue where quest headers in the Quest Log may become stuck in a collapsed state.

  • Game settings and macros for characters with names that contains an extended ASCII character should be saving correctly once more for users on Mac OS.

  • Resolved a number of situations where the mouse cursor can disappear on Mac OS.



Bug Fixes


  • Resolved an issue where multi-passenger vehicles entering your character's viewing area could cause them to be booted to the character selection screen.

  • Resolved a client crash that can occur if a character logs out after copying a calendar event.

  • Resolved a LUA error when selecting monitor 3 on systems with multiple video cards.

  • Resolved a LUA error from using Command+M on the Credits screen on Mac OS.

  • Resolved an issue with the skybox flashing on systems with multiple video cards.

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