Program warcraft世界

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Program warcraft世界

Post by Гость on Mon 15 Mar 2010, 10:15 am

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Re: Program warcraft世界

Post by Гость on Mon 15 Mar 2010, 10:16 am

Before I start, this character is not my own, it belongs to Neverscape productions

this is Duqoole from the independent movie \"The Apostasy\". I didn\'t make this, I am simply spreading the word about an independent science-fiction movie that won\'t suck. from what I have seen and read, \"the Apostasy\" looks like it has excellent graphics and an good story line.

Apostasy Website: [link]
Apostasy teaser Trailer:
[link]
Wallpaper: [link]
Duqoole (c) Neverscape
the Apostasy (c) Neverscape productions and CMC productions

I am in no way involved in this production
If to whom that is necessary write?
If to whom not to be,plesant that sotty,for english language!
WTF: :cheers:
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Re: Program warcraft世界

Post by Heyro on Mon 15 Mar 2010, 10:19 am

Fraps 3.0.2 Build 10686 Retail

Year of release: 2009
The version: 3.0.2.10686
The developer: Beepa
Platform: Windows 2000/2003/XP/Vista/7
Interface language: only English


Fraps - the program intended for calculation of quantity FPS (shots in a second) in the appendices working in modes OpenGL and Direct3D. The utility is able to do screenshots and to write down videoclips with the image from the screen. This universal appendix, capable to work with all games using technologies DirectX or OpenGL. To operate the program it is possible without bowling off, by means of hotkeys. The main thing, in advance be convinced that hotkeys Fraps do not coincide with the keys used in game. By means of Fraps it is possible to embody the best moments not only in the form of individual shots, but also in movement with a sound. Allows to deduce statistics of values of parametre of shots for one second, having written down it in a file, or to display the counter in one of screen corners. Keeps separate shots on hotkey pressing.

Fraps is a universal program for operating system Windows which can be used any games supporting technology DirectX or OpenGL.
You can see how many shots in a second (FPS) gives out your computer in certain game. The indicator will be is (by default) in the top left corner of the screen. Adjust the program and measure an indicator of shots/seconds between two points. Keep statistics on a disk and use further in the purposes. Remove a screenshot, having pressed all one key! It is not necessary to be turned off and keep constantly your pictures manually as pictures will be automatically called and remain.
You sometime wished to remove video how play the favourite game? Will throw out the VCR, forget about use DV as video record was no time yet so it is simple. Fraps can grasp a sound and video with expansion 1152x864 and frequency of 100 shots in a second on one-nuclear computers and 2560x1600 on the two-nuclear. Last versions of the given program have support Windows Vista and DirectX 10.

Program possibilities:
• productivity testing – displays quantity of shots in a second (FPS), can measure productivity between two points during game;
• means for capture of images – allows to grasp separate shots in 3D appendices (on hotkey pressing) which automatically remain in the chosen folder;
• video capture in real time – allows to write down video at the permission up to 1152x864 and 100 shots in a second.

A number of corrections and innovations is brought in new release:
• problems with installation on some systems are corrected
• errors are corrected at work with game Combat Arms
• errors are eliminated at work of the counter of shots at switching between several - active 3D appendices
• problems of definition of games in a window mode are corrected
• the system icon becomes now red during video record
• are made small correction optimisation
• consumption of operative memory in the environment of operating systems архитек is reduced
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Re: Program warcraft世界

Post by Heyro on Mon 15 Mar 2010, 10:20 am

Autodesk MotionBuilder 2010 v9.0



Autodesk MotionBuilder is an advanced and effective tooling for animation of three-dimensional characters by means of the tools working in a mode of real time, allowing to execute the most complicated animation projects at the highest level for video-games, films or telecasts.

MotionBuilder supports the majority of the companies conducting in branch for creation of a digital content and it is more closely integrated into various industrial "conveyors" thanks to the expanded functionality of the editor of scenarios in language Pithon.

Thanks to a unique photorealistic cursor of rendering in a mode real time and special "intellectual" technology of animation of characters HumanIK it is possible to create for few minutes difficult animation. This program with success is used by such companies, as Epic Games, Sony Computer Entertainment Japan and Ubisoft.

Motionbuilder it is intended for manufacture of games, films, TV advertising, special effects. Thanks to a unique photorealistic cursor of rendering in a mode real time and special "intellectual" technology of animation of characters HumanIK it is possible to create for few minutes difficult animation.

Among innovations of last version it is possible to note productivity increase at work with the big scenes, in particular, at use of the tool for nonlinear video-tape editing Story Tool; automation of adjustment and carrying over of the data motion capture on the character, using new possibilities of tool Actor on work with language Python; the improved means for creation of difficult animation where different elements should be interconnected among themselves; new templates for work with the characters, having improved support 3ds Max Biped; support of elements of interface Qt; the improved compatibility with Autodesk Softimage 2010.

-----------------------------------

Autodesk MotionBuilder real-time 3D character animation software is an ideal tool for high-volume game animation pipelines, director-driven virtual cinematography, and real-time character simulations. MotionBuilder 2010 delivers faster overall performance, expanded physics capabilities, productivity-enhancing animation workflows, and improved interoperability with Autodesk Maya, Autodesk 3ds Max, and Autodesk Softimage software.

Accelerated Performance — Built from the ground-up with a real-time engine at its core, Autodesk MotionBuilder software has become a valuable animation and virtual cinematography tool for animators, technical directors, and moviemakers alike. With MotionBuilder 2010, threading improvements and memory optimization give you higher frame rates during playback and evaluation on even the most complex scenes, and significant performance increases
when using the Story Tool will be immediately noticeable.

Precisely Controlled Simulation — MotionBuilder 2010 software now allows you to guideragdoll simulations between user-defined poses, providing the ability to combine natural-looking movement with precisely-positioned keyframes. Similarly, joints can now be used to connect multiple objects together so that secondary animation can be automatically solved by the physics engine for maximum efficiency.

Enhanced Interoperability — The interoperability between MotionBuilder 2010 software and other Autodesk 3D content creation applications (Autodesk Maya, Autodesk 3ds Max and Autodesk Softimage software) as well as Autodesk HumanIK middleware is now better than ever. Of particular note, this release offers enhanced support for the transfer of 3ds Max Biped, enabling characterization in a single step. In addition, Softimage 2010 now includes the MotionBuilder Template rig, facilitating character data exchange between these applications. Finally, the Actor tool has been exposed in Python scripting language, allowing you to save time by automating the setup of motion capture data onto a character.

Greater Productivity for Animators — Animators will welcome a series of new features andenhancements in MotionBuilder 2010 software that will help them to work more efficiently. For example, you can now create user-defined keying groups that include any property of any object — particularly useful when working with custom rigs. You can also capture poses for an object and paste them onto another object, enabling you to store and re-use commonly used animation information. In addition, for those dealing with finger motion data, you now have more flexibility in the setup, capture, and retargeting of finger data.

Autodesk MotionBuilder software helps you work faster and more productively on 3D character animation for games. MotionBuilder offers:
— Real-time, nonlinear environment
— Cutting-edge rigging and simulation features
— Powerful tools for handling motion-captured data
— Technology complementary to Autodesk 3ds Max, Autodesk Maya, and Autodesk Softimage
— Integration with Autodesk HumanIK animation middleware, so that what you see in MotionBuilder is what you get in the game

Autodesk MotionBuilder is a powerful, real-time 3D character animation productivity solution for film and televison animation production and virtual cinematography. MotionBuilder enables directors and cinematographers to interactively direct a virtual camera with the freedom similar to a live shoot. MotionBuilder offers animators and technical directors:
— Real-time display and animation tools
— Revolutionary full body inverse kinematic (FBIK) character technology
— A unified nonlinear editing environment
— Tools for customizing and extending the software

System Requirements:

For 32-bit:
— Windows XP Professional operating system (SP2 or higher)
— Intel Pentium D processor (minimal), Intel or AMD Dual Core Processor Workstation or higher (recommended)
— 1 GB free hard drive space. Setup requires additional temporary disk space for your system’s temporary folder when decompressing files during installation.
— 2 GB of RAM minimum and recommended for 32-bit operating systems
— 4 GB of RAM minimum for 64-bit operating systems. 8 GB of RAM recommended
— Qualified hardware-accelerated OpenGL 1.5 professional graphics card with latest graphics driver available on vendor’s site (2.0 and higher recommended)
— Network adaptor with Internet connection for licensing (non-Internet connected licensing is also supported)
— A DVD drive if installing the software or browsing media
-Internet Explorer 6.0 web browser or higher, Netscape 7 web browser or higher, or Mozilla Firefox 2.0 web browser or higher
For 64-bit:
— Windows XP Professional x64 Edition operating system
— Windows Vista Business x64 Edition operating system (SP1 or higher)
— Intel Pentium D processor (minimal), Intel or AMD Dual Core Processor Workstation or higher (recommended)
— 1 GB free hard drive space. Setup requires additional temporary disk space for your system’s temporary folder when decompressing files during installation.
— 2 GB of RAM minimum and recommended for 32-bit operating systems
— 4 GB of RAM minimum for 64-bit operating systems. 8 GB of RAM recommended
— Qualified hardware-accelerated OpenGL 1.5 professional graphics card with latest graphics driver available on vendor’s site (2.0 and higher recommended)
— Network adaptor with Internet connection for licensing (non-Internet connected licensing is also supported)
— A DVD drive if installing the software or browsing the media
— Internet Explorer 6.0 web browser or higher, Netscape 7 web browser or higher, or Mozilla Firefox 2.0 web browser or higher

What's New in MotionBuilder 2010
The latest release of Autodesk MotionBuilder motion capture and 3D character animation software offers:
— Optimization of the MotionBuilder 3D animation engine — Benefit from superior performance when working with large-scene files.
— Faster nonlinear editing with the Story Tool — Edit data-heavy animation sequences efficiently, and create high-quality cinematics for shot pre-visualization.
— Enhanced pose control support — Capture poses and apply them to other objects for rapid reuse of animations.
— Support for user-defined keying groups — Work more efficiently with custom rigs, props, cameras, and lights.
— Exposure of the Actor tool in Python scripting — Help to automate the setup and transfer of motion-capture data onto a character.
— Support for connecting multiple simulated objects — Use joints to hook props onto a character and have the secondary animation automatically solved by the physics
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Re: Program warcraft世界

Post by Heyro on Mon 15 Mar 2010, 10:22 am

Adobe after effects cs4


The original name: Adobe After Effects CS4
Year of release: 2009
The developer: Adobe
The version: 9.0.1
The interface: English
The minimum system requirements:
Operating system: Windows XP/Vista/Mac
The processor: Pentium 4 1.5 GHz
Memory: 2 gb
Video card: 1280х900, OpenGL 2.0
Empty seat on jd: 1.3 gb (for Mac 2.9 gb)
The size: 1.55 gb (1,662,188,756 byte)
About the program: Create the animated drawing and visual effects according to leading branch standards. Program Adobe®️ After Effects®️ CS4 is a set of flexible tools which will give full freedom to your imagination and will allow easily and to create quickly tremendous visual effects and the animated drawing at level of modern blockbusters.
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Re: Program warcraft世界

Post by Elleyna on Wed 17 Mar 2010, 1:08 pm

ACDSee 2.0赞成-新版本ACDSee。 它是普及项目为图表表示法观察。 除标准函数以外为的这种类节目,有编辑和转换的可能性中档案的图象和再生产。 有充分的兼容性与操作系统的窗口景色。 支持扩展功能的插入节目。 在PowerPack版本是可利用的: ACDSee, FotoCanvas (图形编辑), FotoAngelo (幻灯片的创作)。 并且它节目的仅基本的作用,实际上她能很多- CD和DVD相片纪录,进口从房间和扫描器等等等。
要下载(33.5兆位、共享软件,所有窗口,英文) -更详述关于节目-开发商-执照
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Re: Program warcraft世界

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