Warrior Macros Genetic?

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Warrior Macros Genetic?

Post by Felix on Mon 22 Nov 2010, 3:55 pm

Genetict please macros in the studio.
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Re: Warrior Macros Genetic?

Post by Heyro on Mon 22 Nov 2010, 3:58 pm

Code:
Macro collection for Warriors

As of 8 .12.08 / / unnecessary macros first time taken out or changed / / Need input in the discussion thread!

Update: Thread is full, and discussion / questions in your responses this thread: http://forums.wow-europe.com/thread.html?topicId=3622792407&sid=3

I did NOT reinvent the wheel here, this collection is a mix of own macros, macros, and found mild to moderate changed * wink *

Thank so maybe I'll tell the story of the dead dog, but if only a couple of what learned / have taken advantage of it, then this goes to me So who already has the go please:)

As reference the general operation of macros and their various commands, I recommend Neuros Macro Guide from the Interface Forum: http://forums.wow-europe.com/thread.html?topicId=89610581&sid=3

! Important! The entire mouse-over macros worthwhile course only if they are placed on a hotkey, and finally, the mouse over the desired destination are in operation
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/ Cast [target = mouseover, harm, nodead] Sunder Armor, Sunder Armor
/ Cast Heroic Strike

This macro works on a mob and RZ signal to the heroic impact. The highlight of the matter: (!) If you move your mouse over a mob in melee range of other moves, then this will RZ macro to switch to it without the goal and turned back on again, the HS for the old target. This really can make even RZ sheep, if one is bored.

Sunder Armor can be naturally replaced by Devastate.
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# Showtooltip Concussive blow
/ Cast [target = mouseover, harm, nodead] Concussion Blow; Concussion Blow

This macro also comes back with mouse-over function, with no mouse on NEN mob in melee range of the normal Ersch. Impact on the target, otherwise the mob under the mouse pointer stunned. In practice when, once again will ausbüchsen a mob. Can be replaced by a course in any other skill. For PVP recommended e.g. a mouse-over slamming.
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# Showtooltip Pummel
/ Cast [stance: 1 / 2, equipped: Shields] Shield Bash, Pummel: [3 stance] Berserker Stance [stance: Shields: 1 / 2, noequipped]

My favorite: This macro works for just the energized shield Shield Bash, you should just take it none of changes at 1 Activity into Berserker Stance and at 2 does it slam (if already in Bersi, then enough press once). Thus, two talents that are always on the same CD, simply, without asking Bliz * ard, a made.
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# Showtooltip intervene
/ Cast [help] Intervene
/ Cast [target = target, help] Intervene

Whether you have a group member in the target being attacked or even the mob is attacking, intervention is cast. No more complicated goal-change everything!

EDIT: is probably outdated, with the intervention of the ...
EDIT2: Some get the rare "Blue Hand" icon in it if they use the macro, so let ego.
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# Showtooltip Heroic Strike
/ Cast [stance: 2, target = mouseover, harm, nodead] revenge [stance: 2] revenge; defense posture
/ Cast Heroic Strike

The Revenge + HS macro with built-in mouse-over function: Once you press and simultaneously acts HS and revenge, if currently available. So you can aggro the violent revenge to their destination or any mobs on which their degree distribution the mouse have and activate the HS. In boss fights with a lot of anger helps you to activate HS and to work revenge, revenge in Trash you can switch to distribute the mobs without having to aim. Here again: mouse-over must be in melee range.
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/ 16 The equipslot Planaraxt
/ 17 equipslot protector shield Netherwing

With this macro you can change the objects in main and offhand as desired, simply replace the name between "" with the desired, whether or 2x 1h 1h/schild. Ne for 2 hours last part of the first, then the second omit.
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# Showtooltip Spell Reflection
/ Equip [modifier: ctrl] crescent
/ Cast [stance: 1 / 2, equipped: Shields] Spell Reflection; [stance: 3] Battle Stance
/ Stop macro [equipped: Shields]
/ 16 The equipslot Planaraxt
/ 17 equipslot protector shield Netherwing

The Deluxe version: item names between the alter, "" have their own names and 1h/schild fun ...
If no sign, it is attracted, if not in combat or Deffhaltung switched in combat stance. A 2nd Pressing activated spell reflection.
Pressing the macro while holding down the Ctrl key switcht you go back to two-handed weapon.
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Click the Execute Macro from Tabeliana <Drachensilber> of "The Silver Hand":

Z i t a t:
Case: Target is an opponent, Target has Boss Level, Target has under 20% health -> change to fast Offhand
One of the cases is not true: Switch to slow Offhand

Take the cases, so Execute is executed before the weapons change to the GCD, triggered by the change of weapons to use effectively as possible.

/ Cast Execute
/ Run t = "target" if (UnitIsEnemy (T, "player") and unit level (T) == -1 and health unit (T) <20) then EquipItemByName (<ItemID fast OH>, 17) else EquipItemByName (< ItemID slow OH>, 17) end

This macro can be modified very easily, so even Main and offhand is replaced. If anyone having problems, I can be happy to help.

Side Note: This macro is also active in PvP. It should also be taken out temporarily with use of a two-handed weapon. Anyway, may I change it depending on the request from so it is not in PvP is active.

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/ Stop attack
/ Cast Intimidating Shout
/ Use Heavy Netherweave

Listening at the 1 Pressure acts on the attack and Intimidating Shout, at the 2nd one connects to. The name of the association must, of course, on the rags that you have in your backpack to be adjusted.
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Here the macro change the attitude, if you're not in the right for a certain capability and then to run depending on one-or two-time activity.
A bit / start attack is about to begin an order of the "secondary" shock and activated the car even when not spam again broken.
It's more of the category of "quantity instead of quality" and who has understood the basic principles of the macros will not have much.

# Showtooltip Intercept
/ Start attack
/ Cast [stance: 3] Intercept, Berserker Stance

# Showtooltip Thunder Clap
/ Start attack
/ Cast [stance: 1 / 2] Thunder Clap, Battle Stance

# Showtooltip Execute
/ Cast [stance: 1 / 3] Execute; [stance: 2] Battle Stance;

# Showtooltip Victory Rush
/ Start attack
/ Cast Victory Rush

# Showtooltip Overpower
/ Start attack
/ Cast [stance: 1] Overpower; Battle Stance

# Showtooltip Revenge
/ Start attack
/ Cast [stance: 2] revenge; defense posture

# Showtooltip ridicule
/ Start attack
/ Cast [stance: 2] scorn; defense posture

# Showtooltip Whirlwind
/ Start attack
/ Cast [stance: 3] Whirlwind; Berserker Stance

# Showtooltip Charge
/ Start attack
/ Cast [stance: 1] Charge; Battle Stance



And so on ... ;)
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Re: Warrior Macros Genetic?

Post by Waill on Mon 22 Nov 2010, 4:00 pm

cool thing

one or two things I knew but never thought that there are such possibilities ....

Testing, testing, .......
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Re: Warrior Macros Genetic?

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