Patch 4.0.1 Changes

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Patch 4.0.1 Changes

Post by Grey on Sun 14 Nov 2010, 12:36 pm

Patch 4.0.1 Changes


Cataclysm (Level 80+) Skills
Colossus Smash - Smashes a target for weapon damage plus 120 and weakens their defenses, allowing your attacks to entirely bypass their armor for 6 sec. / 30 Rage, 5 yd range, Instant, 20 sec cooldown
Inner Rage - Usable when you have over 75 Rage to increase all damage you deal by 15% but increase the rage cost of all abilities by 50%. Lasts 15 sec. / Instant
Heroic Leap - Leap through the air towards a targeted location, slamming down with destructive force to deal 100% weapon damage to all enemies within 5 yards, stunning them for 2 sec. / 8-40 yd range, Instant, 1 min cooldown

Arms
Primary Spells
Mortal Strike is now a primary spell trained at level 10. Now reduces healing received by 25%, down from 50%
Anger Management (Passive) - You generate 1 rage every 3 seconds and 25% extra rage from damage dealt.
Two-Handed Weapon Specialization (Passive) - Increases the damage you deal with two-handed melee weapons by 10%.
Strikes of Opportunity (Mastery) - Grants a 16% chance for your melee attacks to instantly trigger an additional melee attack for 75% normal damage. Each point of Mastery increases this chance by 2%.

Skills
Strike has been added to the game for low level warriors (1-10) - A simple strike that deals 12 to 18 damage. Use once you have sufficient rage.20 Rage, 5 yd range, Instant, 3 sec cooldown
Overpower cooldown reduced from 5 sec to 1 sec.
Thunder Clap now increases the time between enemies attacks by 20% for 30 sec, up from 10% for 10 sec.
Rend now deals an additional [ 8.57% of MWS * AP + 60% of MWB + 60% of mwb ] damage, up from [ 7.14% of MWS * AP + 50% of MWB + 50% of mwb ].
Battle Stance now increases damage done by 5% and decreases damage taken by 5%. (Old - increases the armor penetration of all of your attacks by 10%.)
Heroic Strike now costs 30 rage, up from 15 rage. Now instant instead of next melee and has a 3 sec cooldown.

Talents Changes
Bladestorm is now a Tier 7 talent, down from Tier 11. Now strikes all nearby targets instead of 4 targets. You can now be disarmed while under the effect of Bladestorm.
Wrecking Crew is now a Tier 6 and 2 Ranks talent, down from Tier 10 and 5 Ranks. Revamped to - Your Mortal Strike critical hits have a 50/100% chance to Enrage you, increasing all damage caused by 5/10% for 12 sec.
Sudden Death is now a Tier 5 and 2 Ranks talent, down from Tier 9 and 3 Ranks. Your melee hits now have a 3/6% chance to reset the cooldown of Colossus Smash, and you keep 5/10 rage after using Execute.
Blood Frenzy is now a Tier 4 talent, down from Tier 9. No longer increases melee attack speed. Now also increases bleed damage by 30%. In addition, your autoattacks have a 5/10% chance to generate 20 additional rage.
Juggernaut is now a Tier 5 talent, down from Tier 8.
Second Wind is now a Tier 2 talent, down from Tier 7.
Mortal Strike is now a primary spell of the Arms tree.
Improved Slam is now a Tier 4 talent, down from Tier 7. Now also increases Slam's damage by 10/20%.
Improved Hamstring is now a Tier 3 and 2 Ranks talent, down from Tier 6 and 3 Ranks. Revamped - When reapplying Hamstring, you immobilize the target for 5 sec. This effect cannot occur more than once every 60/30 sec.
Sweeping Strikes now lasts 10 sec instead of affecting your next 5 melee attacks. Cooldown increased from 30 sec to 1 min.
Taste for Blood is now a Tier 3 talent, down from Tier 4. Now also increases your Overpower critical strike chance by 20/40/60%.
Drums of War *New* (Tier 2) - Reduces the rage cost of your Shield Bash, Pummel, and any shouts which cost rage by 50/100%.
Impale now only affects Mortal Strike, Slam, and Overpower.
Deep Wounds is now a Tier 2 talent, down from Tier 3.
Tactical Mastery is now a 2 Ranks talent, down from 3 Ranks. No longer increases the threat generated by Bloodthirst and Mortal Strike in Defensive Stance. Now allows you to reatin 25/50 rage when you change stances, up from 5/10.

New Talents
Throwdown - Knocks the target to the ground and stuns it for 5 sec. 15 Rage, 5 yd range, Instant, 45 sec cooldown
Lambs to the Slaughter - After dealing a Mortal Strike, your next Execute, Overpower or Mortal Strike will cause 10/20/30% more damage.
Deadly Calm - For the next 10 sec, none of your abilities cost rage, but you continue to generate rage. Cannot be used during Inner Rage.Instant, 2 min cooldown
War Academy - Increases the damage of Heroic Strike, Cleave, Victory Rush and Slam by 5/10/15%.
Field Dressing - Increases all healing received by 3/6%, and the effectiveness of your self-healing abilities by an additional /1020%.
Blitz - Your Charge generates 5/10 additional rage and stuns an additional 1/2 nearby targets.

Removed Talents
Endless Rage has been removed from the tree.
Improved Mortal Strike has been removed from the tree.
Unrelenting Assault has been removed from the tree.
Strength of Arms has been removed from the tree.
Weapon Mastery has been removed from the tree.
Trauma has been removed from the tree.
Poleaxe Specialization has been removed from the tree.
Mace Specialization has been removed from the tree.
Sword Specialization has been removed from the tree.
Two-Handed Weapon Specialization has been removed from the tree.
Improved Overpower has been removed from the tree.
Improved Charge has been removed from the tree.
Iron Will has been removed from the tree.
Improved Heroic Strike has been removed from the tree.
Deflection has been removed from the tree.
Improved Rend has been removed from the tree.

Fury
Primary Spells
Bloodthirst is now a primary spell trained at level 10. Now restores 0.5% of max health, down from 1%. Now has a 3 sec cooldown, down from 4 sec.
Dual Wield Specialization (Passive) - Allows you to equip one-hand and off-hand weapons in your off-hand. Increases your damage by 10% while dual-wielding and the damage of your off-hand attacks by an additional 25%.
Precision (Passive) - Increases your chance to hit with your attacks by 3%.
Unshackled Fury (Mastery) - Increases the benefit of abilities that cause or require you to be enraged by 25%. Each point of Mastery increases enrage effects by an additional 3.13%.

Skills
Commanding Shout now increases Stamina instead of maximum health, now also generates 20 rage. No longer costs rage, 1 min cooldown.
Execute now scales from 25% of AP, up from 20%. Now consumes up to 20 additional rage, down from 30. Now costs 10 rage, down from 15.
Whirlwind now affects all enemies within 8 yards instead of 4 and causes 50% weapon damage instead of 100%.
Berserker Stance now increases damage done by 10%. (Old - Critical hit chance is increased by 3% and all damage taken is increased by 5%.)
Slam now costs 20 Rage, up from 15 Rage.
Cleave now scales from 45% of AP instead of weapon damage. Costs 30 rage, up from 20 Rage. Instant attack instead of Next Melee. 3 sec cooldown.
Demoralizing Shout now reduces the Physical damage caused by all enemies within 10 yards by 10% instead of reducing their attack power.
Victory Rush now heal you for 20% of your maximum health.

Talents Changes
Titan's Grip is now a Tier 7 talent, down from Tier 11.
Heroic Fury is now a Tier 4 talent, down from Tier 7. Cooldown changed to 30 sec, down from 45 sec.
Rampage is now a Tier 4 talent, down from Tier 9. Now increases all critical strike chance instead of just ranged and melee. Now also improves your critical strike chance by an additional 2%.
Bloodsurge is now a Tier 5 talent, down from Tier 8. No longer procs from Heroic Strike or Whirlwind. Proc chance changed to 10/20/30%, up from 7/13/20%. Now lasts 10 sec, up from 5 sec.
Furious Attacks is now a Tier 5 and 1 Rank talent, down from Tier 8 and 2 Ranks. Now reduces healing done by 20% (down from 25%) and no longer stacks.
Intensify Rage is now a Tier 5 and 2 Ranks talent, down from Tier 7 and 3 Ranks. No longer affects Bloodrage. Now reduces cooldowns by 10/20%, down from 11/22/33%.
Bloodthirst is now a primary spell of the Fury tree.
Flurry is now a Tier 3 talent and 3 Ranks talent, down from Tier 6 and 5 Ranks. Now increases attack speed by 8/16/25%, up from 5/10/15/20/25%.
Death Wish is now a Tier 3 talent, down from Tier 5.
Skirmisher now also reduces the cooldown of Heroic Leap by 10/20 sec.
Enrage is now a Tier 3 and 3 Ranks talent, down from Tier 4 and 5 Ranks - Your melee hits have a 3/6/9% chance to Enrage you, giving you a 3/7/10% damage bonus for 9 sec.
Improved Cleave is now a Tier 5 and 3 Ranks talent, up from Tier 3 and 3 Ranks. Renamed to Meat Cleaver - Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by 5/10% for 10 sec. This effect stacks up to 3 times.
Piercing Howl is now a Tier 2 talent, down from Tier 3.
Blood Craze now has a 10% chance to proc after taking any damage. Now regenerates 2.5/5/7.5% of your total Health over 5 sec, up from 2/4/6% over 6 sec.
Booming Voice is now a Tier 2 talent, up from Tier 1. Now reduces the cooldown of your Battle Shout and Commanding Shout by 15/30 sec and causes those abilities to generate 5/10 additional Rage.
Cruelty is now a 2 Ranks talent, down from 5 Ranks. Now Increases the critical strike chance of Bloodthirst, Mortal Strike and Shield Slam by 5/10%.

New Talents
Executioner - Your Execute hits have a 50/100% chance to improve your melee attack speed by 5% for 9 sec. This effect stacks up to 5 times.
Rude Interruption - Successfully interrupting a spell with Shield Bash or Pummel increases your damage by 5% for 15/30 sec.
Single-Minded Fury - When you dual-wield one-handed weapons, you deal 15% additional damage and Slam hits with both weapons.
Die by the Sword - Increases your parry chance by 100% for 4/8 sec whenver you are brought to 20% health or less. This effect cannot occur more often than once every 2 min.
Raging Blow - A mighty blow that deals 100% weapon damage from both melee weapons. Can only be used while Enraged.20 Rage, 5 yd range, Instant, 6 sec cooldown
Battle Trance - Your Bloodthirst, Mortal Strike and Shield Slam hits have a 5/10/15% chance to make your next special attack that costs more than 5 rage consume no rage.

Removed Talents
Unending Fury has been removed from the tree.
Improved Berserker Stance has been removed from the tree.
Improved Whirlwind has been removed from the tree.
Improved Berserker Rage has been removed from the tree.
Precision has been removed from the tree.
Dual Wield Specialization has been removed from the tree.
Improved Execute has been removed from the tree.
Commanding Presence has been removed from the tree.
Improved Demoralizing Shout has been removed from the tree.
Unbridled Wrath has been removed from the tree.
Armored to the Teeth has been removed from the tree.

Protection
Primary Spells
Shield Slam is now a primary spell trained at level 10. Now scales from Attack Power instead of Shield Block Value.
Sentinel (Passive) - Increases your total Stamina by 15% and your block chance by 15%. You also generate 50% additional rage from attacking targets that are not targeting you.
Vengeance (Passive) - Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
Critical Block (Mastery) - Increases your chance to block by 10% and your chance to critically block by 10%. Each point of Mastery increases your block and critical block chances by an additional 1.25%.

Skills
Intervene no longer has a 8 yards minimum range, maximum range remains 25 yards.
Shield Wall now reduces damage taken by 40%, down from 60%.
Shield Block now costs 10 Rage, no longer increases shield block value (stat is gone in 4.0).
Bloodrage is gone, replaced by rage generation on shouts.
Defensive Stance no longer increases damage caused by 5%.
Sunder Armor can now be reapplied up to 3 times, down from 5 times.

Talents Changes
Shockwave is now a Tier 7 talent, down from Tier 11.
Sword and Board is now a Tier 6 talent, down from Tier 10.
Warbringer is now a Tier 3 talent, down from Tier 9.
Devastate is now a Tier 4 talent, down from Tier 9. Now deals 150% weapon damage (up from 120%) plus 336 (up from 58) damage for each application of Sunder Armor on the target. Sunder Armor now stacks up to 3 times, down from 5 times.
Safeguard is now a Tier 6 talent, down from Tier 8.
Improved Defensive Stance is now a Tier 3 talent, down from Tier 7. Renamed to Bastion of Defense. Now also reduces the chance you'll be critically hit by melee attacks by 3/6% while in Defensive Stance. No longer reduces spell damage. Now has a 10/20% (down from 50/100%) chance to proc on Block/Dodge/Parry.
Vigilance is now a Tier 5 talent, down from Tier 7. Now also causes you to gain Vengeance as if 20% of the damage was done to you.
Concussion Blow is now a Tier 3 talent, down from Tier 5.
Gag Order is now a Tier 5 talent, down from Tier 2. Now also lowers the cooldown on Heroic Throw by 15/30 sec.
Improved Revenge is now a Tier 4 talent, up from Tier 3.
Shield Mastery is now a Tier 2 talent, down from Tier 3. No longer increases your block value. Now also reduces the cooldown of Shield Wall by 60/120 sec and your Spell Reflect by 1/2 sec.
Toughness is now a Tier 1 and 3 Ranks talent, down from Tier 3 and 5 Ranks. No longer reduces the duration of movement slowing effects, now increases armor value from items by 3/6/10%. (Up from 2/4/6/8/10%)
Incite is now a Tier 1 talent, down from Tier 2. No longer increases the critical strike chance of Thunder Clap or Cleave. Now also gives your Heroic Strike criticals a 100% chance to cause the next Heroic Strike to also be a critical strike. These guaranteed criticals cannot re-trigger the Incite effect.
Shield Specialization is now a Tier 2 talent, up from Tier 1. No longer increases your chance to block with your shield. Now generates 5/10/15 extra rage when you block an attack instead of 20/40/60% chance to generate 5 rage when a block, dodge, or parry occurs. Now also generates 20/40/60 extra rage when you Spell Reflect a magic attack.

New Talents
Thunderstruck - Improves the damage of your Rend, Cleave and Thunder Clap by 6%. In addition, your Thunder Clap improves the damage of your next Shockwave by 10%. Stacks up to 3 times.
Heavy Repercussions - While your Shield Block is active, your Shield Slam hits for an additional 100% damage.
Impending Victory - Using Devastate on a target with 20% or less health has a 50% chance to allow the use of Victory Rush but that Victory Rush only heals for 5% of your health.
Hold the Line - Improves your critical strike and critical block chance by 10% for 10 sec following a successful parry.
Blood and Thunder - When you Thunder Clap a target affected by your Rend, you have a 100% chance to affect every target with Rend.

Removed Talents
Damage Shield has been removed from the tree.
Critical Block has been removed from the tree.
Vitality has been removed from the tree.
Focused Rage has been removed from the tree.
One-Handed Weapon Specialization has been removed from the tree.
Improved Disciplines has been removed from the tree.
Improved Spell Reflection has been removed from the tree.
Anticipation has been removed from the tree.
Improved Bloodrage has been removed from the tree.
Improved Disarm has been removed from the tree.
Puncture has been removed from the tree.
Improved Thunder Clap has been removed from the tree.

Warrior


New Skills


Spell Level Description
Heroic Leap 85 Leap through the air towards a targeted location, slamming down with destructive force to deal 100% weapon damage to all enemies within 5 yards, stunning them for 2 sec.
8-40 yd range, Instant, 1 min cooldown
Inner Rage 83 Usable when you have over 75 Rage to increase all damage you deal by 15% but increase the rage cost of all abilities by 50%. Lasts 15 sec.
Instant
Colossus Smash
Battle, Berserker Stance 81 Smashes a target for weapon damage plus 120 and weakens their defenses, allowing your attacks to entirely bypass their armor for 6 sec.
30 Rage, 5 yd range, Instant, 20 sec cooldown
Strike 1 A simple strike that deals 12 to 18 damage. Use once you have sufficient rage.
20 Rage, 5 yd range, Instant, 3 sec cooldown



Complete Skill List


Arms
Fury
Protection
Spell Level Description
Colossus Smash
Battle, Berserker Stance 81 Smashes a target for weapon damage plus 120 and weakens their defenses, allowing your attacks to entirely bypass their armor for 6 sec.
30 Rage, 5 yd range, Instant, 20 sec cooldown
Heroic Throw 78 Throws your weapon at the enemy causing 12 damage (based on attack power). This ability causes high threat ( Glyph of Heroic Throw : and applies Sunder Armor to the target ).
30 yd range, Instant, 1 min cooldown
Shattering Throw
Battle Stance 74 Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities.
25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown
Shattering Throw 71 Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities.
100 yd range, 1.5 sec cast
Retaliation
Battle Stance 62 Instantly counterattack any enemy that strikes you in melee for 12 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 20 attacks will cause retaliation.
Instant, 5 min cooldown
Hamstring
Battle, Berserker Stance 26 Maims the enemy, reducing movement speed by 50% for 15 sec. ( Improved Hamstring : Reapplying Hamstring can immobilize the target every 30/60 sec. )
10 Rage, 5 yd range, Instant
Overpower
Battle Stance 22 Instantly overpower the enemy, causing weapon damage. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
5 Rage, 5 yd range, Instant, 1 sec cooldown
Heroic Strike 14 An attack that instantly deals [ 60% of AP + 8 ] physical damage. A good attack for moments of excess rage.
30 Rage, 5 yd range, Instant, 3 sec cooldown
Thunder Clap
Battle, Defensive Stance 9 Blasts enemies within 8 yards for 302.69 damage, and increases the time between their attacks by 20% for 30 sec. Damage increased by attack power.
20 Rage, Instant, 6 sec cooldown
Rend
Battle, Defensive Stance 7 Wounds the target causing them to bleed for 421.96 damage plus an additional [ 8.57% of MWS * AP + 60% of MWB + 60% of mwb ] (based on weapon damage) over 15 sec.
10 Rage, 5 yd range, Instant
Charge
Battle Stance 3 Charge an enemy, generate 15 rage, and stun it ( Blitz : and up to 1/2 additional nearby enemies ) for 1.5 sec. ( Without Juggernaut/Warbringer : Cannot be used in combat. )
8-25 yd range, Instant, 15 sec cooldown
Battle Stance 1 A balanced combat stance. Increases damage done by 5%. Decreases damage taken by 5%.
Instant, 1 sec cooldown
Battle Stance Passive 1 A balanced combat stance. Increases damage done by 5%. Decreases damage taken by 5%.
Instant
Strike 1 A simple strike that deals 12 to 18 damage. Use once you have sufficient rage.
20 Rage, 5 yd range, Instant, 3 sec cooldown



Primary Skills


Arms
Fury
Protection
Spell Level Description
Mastery: Strikes of Opportunity
Rank 1 0 ( Strikes of Opportunity : Grants a 16% chance for your melee attacks to instantly trigger an additional melee attack for 75% normal damage. Each point of Mastery increases this chance by 2%. / Grants a 0% chance for your melee attacks to instantly trigger an additional melee attack for 75% normal damage. Each point of Mastery increases this chance by 2%. )
Instant
Anger Management
Passive 0 You generate 1 rage every 3 seconds and 25% extra rage from damage dealt.
Mortal Strike
Rank 1 0 A vicious strike that deals 125% weapon damage plus 423.09 and wounds the target, reducing the effectiveness of any healing received by 25% for 10 sec.
25 Rage, 5 yd range, Instant, 4.5 sec cooldown
Two-Handed Weapon Specialization
Passive 0 Increases the damage you deal with two-handed melee weapons by 10%.



Talents
(Talent Calculator)


Arms
Fury
Protection
Talent Tier Col Description
Bladestorm
Rank 1 7 2 You become a whirling storm of destructive force, instantly striking all nearby targets with your weapon and continuing to perform a whirlwind attack every 1 sec for 6 sec. While under the effects of Bladestorm, you do not feel pity or remorse or fear and you cannot be stopped unless killed or disarmed, but you cannot perform any other abilities.
25 Rage, Instant, 1.5 min cooldown
Wrecking Crew
Rank 1-2 6 1 Your Mortal Strike critical hits have a [50%/100%] chance to Enrage you, increasing all damage caused by [5%/10%] for 12 sec.
Throwdown
Battle Stance 6 3 Knocks the target to the ground and stuns it for 5 sec.
15 Rage, 5 yd range, Instant, 45 sec cooldown
Lambs to the Slaughter
Rank 1-3 5 1 After dealing a Mortal Strike, your next Execute, Overpower or Mortal Strike will cause [10%/20%/30%] more damage.
Juggernaut
Rank 1 5 2 Your Charge ability is now usable while in combat, but the cooldown on Charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec.
Sudden Death
Rank 1-2 5 4 Your melee hits have a [3%/6%] chance of resetting the cooldown on your Colossus Smash, and you keep [5/10] rage after using Execute.
Improved Slam
Rank 1-2 4 1 Decreases the swing time of Slam by [0.5/1] sec and increases its damage by [10%/20%].
Deadly Calm
Rank 1 4 2 For the next 10 sec, none of your abilities cost rage, but you continue to generate rage. Cannot be used during Inner Rage.
Instant, 2 min cooldown
Blood Frenzy
Rank 1-2 4 3 Your bleeds cause targets to take an extra [2%/4%] physical damage and [15%/30%] bleed damage. In addition, your autoattacks have a [5%/10%] chance to generate 20 additional rage.
Taste for Blood
Rank 1-3 3 1 Increases your Overpower critical strike chance by [20%/40%/60%]. In addition, whenever your Rend ability causes damage, you have a [33%/66%/100%] chance of allowing the use of Overpower for 9 sec. This effect will not occur more than once every 6 sec.
Sweeping Strikes
Battle, Berserker Stance 3 2 Your melee attacks strike an additional nearby opponent. Lasts 10 sec.
30 Rage, Instant, 1 min cooldown
Impale
Rank 1-2 3 3 Increases the critical strike damage bonus of Mortal Strike, Slam and Overpower by [10%/20%].
Improved Hamstring
Rank 1-2 3 4 When reapplying Hamstring, you immobilize the target for 5 sec. This effect cannot occur more than once every [60/30] sec.
Tactical Mastery
Rank 1-2 2 1 You retain up to an additional [25/50] rage when you change stances.
Second Wind
Rank 1-2 2 2 Whenever you are struck by a Stun or Immobilize effect you generate [10/20] rage and [5%/10%] of your total health over 10 sec.
Deep Wounds
Rank 1-3 2 3 Your critical strikes cause the opponent to bleed, dealing [16%/32%/48%] of your melee weapon's average damage over 6 sec.
Drums of War
Rank 1-2 2 4 Reduces the rage cost of your Shield Bash, Pummel, and any shouts which cost rage by [50%/100%].
War Academy
Rank 1-3 1 1 Increases the damage of Heroic Strike, Cleave, Victory Rush and Slam by [5%/10%/15%].
Field Dressing
Rank 1-2 1 2 Increases all healing received by [3%/6%], and the effectiveness of your self-healing abilities by an additional [10%/20%].
Blitz
Rank 1-2 1 3 Your Charge generates [5/10] additional rage and stuns an additional [/2]nearby target[/s].

Glyphs


Prime
Bladestorm - Reduces the cooldown on Bladestorm by 15 sec.
Bloodthirst - Increases the damage of Bloodthirst by 10%.
Devastate - Increases the critical strike chance of Devastate by 5%.
Mortal Strike - Increases the damage of your Mortal Strike ability by 10%.
Overpower - Increases the damage of Overpower by 10%.
Raging Blow - Increases the critical strike chance of Raging Blow by 5%.
Revenge - Increases the damage of Revenge by 10%.
Shield Slam - Increases the damage of Shield Slam by 10%.
Slam - Increases the critical strike chance of Slam by 5%.
Major
Cleaving - Increases the number of targets your Cleave hits by 1.
Colossus Smash - Your Colossus Smash refreshes the duration of Sunder Armor stacks on a target.
Heroic Throw - Your Heroic Throw applies a stack of Sunder Armor.
Intervene - Increases the number of attacks you intercept for your Intervene target by 1.
Long Charge - Increases the range of your Charge ability by 5 yards.
Rapid Charge - Reduces the cooldown of your Charge ability by 7%.
Resonating Power - Reduces the rage cost of your Thunder Clap ability by 5.
Shield Wall - Shield Wall now reduces damage taken by 60%, but its cooldown is increased by 2 min.
Shockwave - Reduces the cooldown on Shockwave by 3 sec.
Spell Reflection - Reduces the cooldown on Spell Reflection by 1 sec.
Sunder Armor - Your Sunder Armor ability affects a second nearby target.
Sweeping Strikes - Reduces the rage cost of your Sweeping Strikes ability by 100%.
Thunder Clap - Increases the radius of your Thunder Clap ability by 2 yards.
Victory Rush - Increases the total healing provided by your Victory Rush by 50%.
Minor
Battle - Increases the duration by 2 min and area of effect by 50% of your Battle Shout.
Berserker Rage - Berserker Rage generates 5 rage when used.
Bloody Healing - Increases the healing you receive from Bloodthirst by 100%.
Command - Increases the duration by 2 min and area of effect by 50% of your Commanding Shout.
Demoralizing Shout - Increases the duration by 15 sec and area of effect by 50% of your Demoralizing Shout.
Enduring Victory - Increases the window of opportunity in which you can use Victory Rush by 5 sec.
Furious Sundering - Reduces the cost of Sunder Armor by 50%.
Intimidating Shout - Targets of your Intimidating Shout no longer move faster while feared.
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