Patch 4.0.1 Guide: Cataclysm Systems!!!!

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Re: Patch 4.0.1 Guide: Cataclysm Systems!!!!

Post by Heyro on Mon 18 Oct 2010, 9:06 am

Patch 4.0.1 Guide: Cataclysm Systems
__________________________________________________________________________________
Welcome to our Patch 4.0.1 guide!
If you're looking for info on Patch 4.0.1, this is the place to be. While you're here, don't forget to check out our other info sources!


Summary
___________________________________________________________________________________
World of Warcraft
Patch 4.0.1
, dubbed "
Cataclysm Systems
," is the second to last major patch before the Cataclysm hits - and it's definitely major! In this patch, many aspects of the game are drastically changing to adopt the new systems which will be used in the Cataclysm expansion world. Bear in mind, however, that the
world
itself will not be changing - not yet, at least. Blizzard states that the following will be implemented/changed:





As the Cataclysm draws ever closer, patch 4.0.1 will pave the way for the transition into the latest expansion. Players will gain access to a host of new systems features.
Classes: revamped talent trees, updated hunter pet system, new druid, hunter, paladin, and warlock resources, new Mastery stat
User Interface: improved Spellbook, new Guild display options, updated PvP interface, expanded and enhanced Professions tab
Systems: glyph updates including all-new Prime glyphs, new Reforging ability to customize item stats, new PvP and PvE currency system
And much more!


What's Next
The next (and last) major patch before the Cataclysm expansion hits will be Patch 4.0.3, "The Shattering." This patch will include all of the world changes, including major topographical changes, new quests, and more! Archaeology will be implemented, the guild leveling system will be fully implemented and most all level 1-80 Cataclysm changes will happen. Players will not be able to create Goblin or Worgen characters, progress past level 80 or fly in Azeroth, however, until a Cataclysm key has been activated on their account.



Patch 4.0.3: The Shattering

Shortly before Cataclysm launches, Azeroth as you know it will be changed forever. Patch 4.0.3 will bring with it cataclysmic changes to the Eastern Kingdoms and Kalimdor. Players will be able to find new and exciting sights to see and quests to do in the level 1-60 zones, all-new troll and gnome introductory experiences, redesigned capital cities, new race/class combinations, and more!

The World of Warcraft is changing drastically and we wanted to give you guys a review of everything you have to look forward to (or brace yourself for) with tomorrow's patch, Patch 4.0.1.

Stat Changes
___________________________________________________________________________


We've previously unveiled some of the stat changes that are coming with Cataclysm, including stat alterations, stat removals, or changes to how they're obtained. This is an update to that preview intended to explain the actual changes and to detail what everyone will be seeing on their characters.
Stat Changes
Stamina - Due to the assigning of Strength, Agility, and Intellect, non-plate wearers have more Stamina than before. Health pools are now much closer between plate-wearers and other classes.

Spirit - This stat should only be found on healing gear. Non-healing casters have other systems in place to regenerate mana.

Intellect - Intellect now grants Spell Power and increases your Critical Strike chance with spells.

Haste - Haste should now be more attractive for melee classes by allowing them to recover resources such as rage, energy, and runes more quickly. Our intention is for Haste to let you "do stuff" more often.

Parry - Parry provides the same avoidance as Dodge, and you'll receive a percentage of your strength as Parry Rating.

Mastery - This is a new stat that will allow players to become better at whatever makes their chosen talent tree cool or unique. It's directly tied to talents, so what you gain from improving this stat is entirely dependent upon your class and the talent specialization you choose. We’ll talk more about specific Mastery benefits in the future.

Armor - The amount of bonus Armor received per stat point on items has been drastically reduced, and Armor is no longer given by Agility. In addition, Armor now better mitigates differences among Armor types so that protection from mail, leather, and cloth is much closer to that of plate.

Resilience - This now only affects damage done by players and their pets. It will not impact crit chance, crit damage, mana drains, or other such effects.
Removed From Items
Attack Power - This stat is rarely present on items, although it is derived from other stats. Strength and Agility, which are present on items, grant the appropriate amount of Attack Power (generally 2 Attack Power per point of Strength or Agility) depending upon which stat a particular class favors.

Block Rating - Block has been redesigned to scale better. Blocked attacks will simply hit for 30% less damage. Block Rating is no longer given out directly as a stat. Instead, Mastery for Protection paladins and Protection warriors increases the chance to block.

Spell Power - Spell Power is no longer present on most items. Instead, as mentioned above, Intellect now grants Spell Power. One exception is that caster weapons still have Spell Power. This allows us to make weapons proportionately more powerful for casters in the same way they are for melee classes.

Armor Penetration - This stat is no longer present on items. Armor Penetration still exists in talents and abilities.

Shield Block Value - There are some effects that increase the Block value by a percentage, but this does not exist as a stat.
Removed From the Game
MP5 - This stat no longer exists in the game. Holy paladins and Restoration shaman have been redesigned to benefit from Spirit.

Defense - Defense is now removed from the game. Tanking classes will become uncrittable versus creatures by shifting into Defensive Stance, Blood Presence, or Bear Form, or by using Righteous Fury.

Spell Ranks - Spell ranks now cease to exist. All spells have one rank and will scale appropriately by caster level. The levels at which you can learn certain spells have been changed in order to fill in some of the gaps, and there are many new spells to learn along the way as well.

Weapon Skill - This stat will be removed from the game completely. Classes will start with all the weapon skills they need to know and will not need to improve them.
What Else You Should Know
Combat ratings - Ratings are much harder to "cap out" at maximum gear levels. Ratings are steeper in Cataclysm, and creatures in later tiers of content will be harder to hit or crit, similar to how level-83 mobs are harder to hit or crit than level-80 mobs.

Reforging - This new itemization customization feature allows you to partially change the stats on an item. You can reduce the value of an existing stat on an item, and add an equivalent amount of another stat that was not already present on the item. This makes it far easier to reach important thresholds like the Hit Rating and Expertise Rating caps.

Classes
All classes are having their skills and talents changed. Blizzard has stated that some classes may feel underpowered or may be lacking what was once a key ability until a later level. This period prior to Cataclysm is intended to allow for players to become familiar with the changes and I'm sure Blizzard will continue to make changes and adjustments to classes in the upcoming month and a half prior to Cataclysm's release in order to fine-tune the classes further.
Revamped Talent Trees

*Talent trees have been drastically condensed
*Players will now have a total of 41 points at level 85 to spend (36 points at level 80)
*Each talent tree now has a corresponding specialization[/list]
*Players will learn special skills based on the specialization they have chosen
*Players will be able to train their specialization's Mastery at level 80
*The effect of a specialization's Mastery can be increased with gear boosting the new Mastery statistic

The final talent in each tree requires 30 points invested in that tree and you must spend at least 31 points in a single tree before being able to spend points in another tree. To accommodate for this cut, Blizzard has reduced the number of talent points players get by roughly a half. You will get your first point at level 10, just like now, but from then on you'll be getting a talent point every odd level until you hit 81. Then, from 81 to 85, you'll get a point for every level. To make this a little more visual, you will be getting a talent point on the following levels:

*Level 10 (first point)
*Levels 11, 13, 15, ..., 77, 79 (odd levels)
*Levels 81, 82, 83, 84, 85 (Cataclysm levels)

In addition to this, talents will cost 1, 2, or 3 points - no more 5-pointers. You will still need to invest 5 points in order to advance to the next tier of talents though. What this means is that talents are becoming more powerful, on a per-point scale.

Class Changes
Blizzard has recently released a fairly concise run-down of major class changes we can expect with Patch 4.0.1! Screenshots and links have been added for further clarification. Of course, every class has had major spell and talent changes so be sure to review the detailed Class Changes section of our Cataclysm Guide and check out our updated Talent Calculator!


Patch 4.0.1 will bring about major changes to all World of Warcraft classes, including sweeping talent tree revamps, altered spells, and improved abilities. We wanted to go over some of the more complex changes that are being made. If your class isn't listed here, it does not mean we didn't spend as much time on it -- the class will still receive a broad range of updates to talents, spells, and abilities -- we simply feel that these mechanics merit additional explanation.
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Re: Patch 4.0.1 Guide: Cataclysm Systems!!!!

Post by Joness on Mon 18 Oct 2010, 9:14 am

I just want to get to the point...are ground mounts becoming obsolete? With flying mounts now able to 'walk' everywhere, why use a ground mount? Even the TCG is going in that direction (with the Mottled Drake)
Although I think my Dragonhawk is hella sweet, I kinda like my Alliance Killer Bear, and the expensive Ice Mammoth.
Not to mention those of you who have invested money (irl or wow) into the TCG mounts such as Swift Spectral Tiger or the This Really Cool Chicken
Is there's something im missing about Cata that will make Ground mounts more useful, or will they just become novelty?
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