Post subject: Blue posts】 【soldiers Cataclysm Preview

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Post subject: Blue posts】 【soldiers Cataclysm Preview

Post by Waill on Thu 30 Sep 2010, 12:50 am

World of Warcraft: Cataclysm professional talent and skills will bring many changes. In this preview you can glimpse into the future to change soldier. You read the following information is not a complete revision information, but to let everyone know what the future holds exciting new stuff.

Warrior new skills

◎ Mind Rage (Level 81): When the soldiers reached 100 when the anger will be able to get a buff, so a short time to consume 50% of all attacks anger, and causing an additional 15% damage. This is a passive ability, so do not need soldiers to start it. This capability is intended to provide the benefits of anger have broken table, and not feel like being punished. However, we do not want the soldiers feel that they should be kept to 100 until the anger and do nothing, so we will be strictly observed in the beta test the effect of this ability, and make timely adjustments.


◎ Jianxue of injury (level 83): This ability will apply a bleed effect on the target. If the target moves, then bleed effect will refresh, and more to get a stack, stacked up to three. This skill is now expected no cooldown, cost 10 rage, and has duration of 9 seconds. Jianxue of the injury once the injury is on the stack when the weak than the tear, but when filled with three times (that is constantly moving target attack) than the tear strength.

◎ heroic jump shot (Grade 85): This ability will enable the role of jumping to their target landing area and put all the enemies of the effects of Thunderclap. Heroic leap will be able to hit in combat stance use, and cooling together with the EU; but irresistible and will allow players to battle those talents to use in any heroic gesture hop hit, even in combat can be. The moves may be higher than the cooling time charge also often, but it will also stun effect added to ensure that your target will stop when landing in the same place.


Skills and setting changes

In addition to adding a new spell, and we also plan to change many of the old skills and settings. The following list may not be one hundred percent with the talent changes accurately, but we can provide the direction for each system concept of talent.

‧ Heroic Strike no longer the "next attack" skills, because we have such a mechanism completely removed from the game. However, excess consumption or to maintain the heroic fight against the concept of anger, it will become an instant attacks, the amount of consumption is between anger between 10 to 30. You must have 10 rage to use this skill, but consume up to 30 rage, more than 10 rage, then 1 point for each rage will consume additional damage. Other skills, such as Cleave, beheaded, and hammers (Druid) will use a similar mechanism, designed to provide the player a choice of space: If you do not have so much anger, not according to the skills, but If you have extra rage, you can always play with.
‧ Battle Shout, the command of a roar, and perhaps even Demoralizing Shout to the Death Knight will be cold in winter horn model. That is, the roar will not consume any resources, in addition to the effect of external current will generate an additional rage, and then added a short cooling time.

‧ cyclone damage the target will be no upper limit, but only 50% of weapon damage caused. This change is intended to be used for multi-objective of the skills of fighting, rather than the use of a single target.

‧ Overall, players in the catastrophe and rebirth in the cast healing spells compared to the value of a player's life, the treatment is much lower than the current proportion. Therefore, in order to make Mortal Strike will not become too important, but in PvP still has some effect, Mortal Strike will reduce the effect of the treatment reduced the amount of 20%. All the equivalent of the debuff, including the shadow priest, frost mage of the debuff, will tune into the same 20%. We do not intend to let the other professions get the debuff, but of course we will continue to measure past from PvP share of the lower level, and the ability to use other talents.

‧ stack Sunder Armor will be reduced to three from five stacks, and each is still only 4% of the effect of reduced armor. We want to make it easier to stack the debuff is full, it faded away and reduce the losses caused.

New talent and talent changes

‧ Fury Fury talent tree talent can make the Sunder Armor Sunder cause 25/50% of weapon damage, but reduce the threat generated by 50/100%.

‧ arms talent tree hammer and long-handled ax Weapon Specialization Specialization will be removed. These gifts will provide passive properties, and this is not the design talent to our future direction. We will be the sword type of weapon specialization retained, and will change it for all types of weapons are effective talent.

‧ ear-splitting voice talent is retained in the fury, the anger and will improve the skills of the resulting anger.

‧ Although we like the performance of Titan grip, but we also know that some soldiers like fury talent because they like to dual wield one-handed weapons to bring high-speed swing. Therefore, we plan to try out a new talent called blunt fury, with the grip parallel to the Titan, so dual wielding one-handed weapon damage significantly enhance power.

‧ rage cost of several lower skill talent will be changed to increase the damage of these skills.

‧ new arms talent, called removable preparedness, so that soldiers can successfully exclude each other when the target of armed shrink 5 / 10 seconds.

‧ another new arms talent, lightning raids, will charge extra damage. Value of additional damage that may be run according to the distance charge to decide.

‧ Fury talent to strengthen boxing boxing in order to successfully interrupt your casting when you get 10/20 rage.


Specializes in passive bonus talent

Arms
Melee Damage
Armor Penetration
Extra attacks

Fury
Melee Damage
Melee speed
Rage intensified

Protection Department
Damage reduction
Revenge
Probability of a very effective format file

Additional attacks: sword class with the current talent like Weapon Specialization, but the extra attacks will be acting on all attacks on all weapons. You will have the opportunity to trigger a free, instant weapon attack, resulting in 50% of the damage.

Rage intensified: the effect of improving the skills of all rage. Including creating more damage, improve treatment, etc., trigger skills, including bloody rage, death wish, rage, anger and violent rage recovery.

Very effective parry chance: changes in the property, as we mentioned in the preview, grid file will be changed to a certain level of probability of grid file 30% of melee damage. Protection warriors will have an opportunity to be a very effective grid file grid file and block off a melee attack 60% of the damage. Likely there will be gifted to the numerical grid file upward increase.

Revenge: This is a guarantee of tank damage output (and thus ensure the threat output) in the DD process of professional equipment to enhance the mechanism does not lag behind. All of the tanks as their talent will get revenge in the second specialization bonus. Every time the tank was hit, revenge will make them equal to 5% of injuries attack power buff, the buff can stack up to enhance the value of life equal to the maximum 10% of the tank attack strength. Therefore, the battle leader, we expect there will always be equal to the tank 10% of their blood attack power bonus. 5% here and 10% of the two values is the default player in the protection talent invested at least 51 point talent, these values when a low level will be relatively small. Remember, only when you invest in the protection talent tree when the largest number of points you will get these bonuses, so there is no arms or fury warrior can get the bonus. Revenge so that we can continue to follow the current approach to the design tanks and equipment - is the damage output of some property, but most of the viability of the property. Druid equipment in the tank also have more damage output property, so they may be less revenge addition, the overall goal is to make the four tanking strange time in Tanzania have the same damaging effect.

We hope you enjoy this preview, and we hope that we can hear the players thoughts on these changes and respond. Please also remember that these messages are reflected in the design development process, and with the continued development of catastrophe and rebirth, but also may change.


In addition, as "World of Warcraft: Cataclysm" is still in full swing in research and development, the text of the skills, talent, names are tentative translation, the future may change.
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Re: Post subject: Blue posts】 【soldiers Cataclysm Preview

Post by karl on Thu 30 Sep 2010, 12:54 am

(Hey, Bear) has settled the article removed
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Re: Post subject: Blue posts】 【soldiers Cataclysm Preview

Post by Unarai on Thu 30 Sep 2010, 12:55 am

In fact, many soldiers may be able to put the skills of a thing, such as the death knight have runes and runic put 2 stroke models have heard before, warlocks per cent more soul split block in combat skills can enhance the next, revised information in more than a shadow priest has the ball and turned, perhaps so many soldiers can also design a `` system `` domineering, domineering conversion with anger for more DPS with a domineering or reduce injury or the skills to more special effects, in design can also tend to use the skills to take care domineering timing, so as not the same thing took place (plot domineering carry anger and hurt and anger and turn plot domineering, but more than a vicious circle fills, if such a thing happen again to loss of function of the mechanism of this design), such as the British side to play with domineering DPS can become long-range attacks, when the king post moves more than a remote skills, and Fighter will cut vested in the use of additional damage or additional blood to be transferred laps, which then began to focus on for fixed-point output will be helpful, Tanzania, the continuing low level of bias may be vested or, if necessary conversion convert a lot of vested 2, continued low level of conversion should reflect the king Tanzania 1.5 to 2 minutes after the start Wang steady clang clang almost pull, this time, Tanzania will focus on their higher output, but this is the output to do, Tanzania because of the division in order to make easier way to get a little (relatively high output in hurry Tanzania to reduce the king to get rid of the burden, which is a copy of mutual assistance and cooperation, rather than obviously Tanzania, also want a little more output), in 3 to 4 minutes later, the king began some violent, may choose to remain low this time the amount of conversion Temperament also choose Pa Pa temperament continued to accelerate the large consumption of absolute cooling time (one course must have changed the weak side of a large, but should reflect the move to have some great players that move large sample, but also the design is 1 to 2 strokes life-saving technology is not vested with the accelerated cooling effect) should reflect the initial fighting another group of Tanzania Tanzania needs a lot of choice if necessary, conversion, this conversion can immediately be vested with enhanced ability to use skills, such as to defeat the same time also produced a lot of blood and blood threat Thunderclap quality or within the same time will continue to pose a threat to quality, domineering trick designed to be a small type so vested in the converted if we make it has been consumed and not accumulate a certain level of consumption of fast speed, I think players will more careful choice of transition time also increases the difficulty of anger control, and master of the better performance can be more excellent, the design freedom and I want to be very high, so that people still want to use macros to write fixed conversion mode, this design can be resolved I hope the soldiers anger control issues, as it might seem cumbersome, but I think after this proposal has been designed will be good for the human performance, quite looking forward to
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Re: Post subject: Blue posts】 【soldiers Cataclysm Preview

Post by Blukkie on Thu 30 Sep 2010, 12:57 am

Warrior new skills

◎ Wrath of the mind (level 81) the official version
And repeated reading to see how other people are disappointed, there is no incentive!

81 warrior skills should be increased
◎ places at once (Level 81) version of the market demand
When the soldiers attacked by a remote or a fatal blow when the magic 30% chance to force the release of pain into the hearts of three places at once (which is a passive ability), and the deity additional damage caused by 15% (built-in CD 2 minutes) released The avatar with the soldiers to make the same moves but the damage for the deity against 1.5% for 12 seconds.

◎ Jianxue of injury (level 83) the official version
Just do not give good! Province of trouble like some other more boring skill to skip Australia's skills, with eyelashes like to know it is waste!

83 warrior skills should be increased
◎ fear face (level 83) version of the market demand
Interceptor hit the target with Emergency or after, 15% chance to make the target due to tremble and fear fell on the ground 1.5 seconds, if the target moves, then, will have serious injuries after a fall bleeding effect.

◎ heroic jump shot (rank 85) the official version
People are gone for him to do what Thunderclap!

85 warrior skills should be increased
◎ hot heart (level 85) version of the market demand
After the soldiers who used to light the flame produces red and yellow pan, all creatures within 8 yards per second, and mechanical damage as fire damage 25% of attack power for 20 seconds (this skill is immediately cast) consumes 25 rage. Together with the cast Whirlwind Whirlwind by 15% plus damage. Cooling time 4 minutes.
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Re: Post subject: Blue posts】 【soldiers Cataclysm Preview

Post by Sky on Thu 30 Sep 2010, 12:59 am

1. Jianxue injury is to fill the post moves of the loss of dps, if the encounter can not move the king post moves will not be lost to dps, would not fill, it's all normal.

2. No brain to increase the keyboard button at the loss of brave, not the brain no more effort than you by ...

3. Interceptor coma should be noted that time is 3 seconds, charge only 1 second, so in pvp, but still a useful point of intercept

4. Heroically jump attack, I agree with you, the best fighting force that is able to use the mad war

5. Sunder attacks, do you think anyone really sincere in the 5 re-do (unless it is battle tanks)? That no one at the 3-layer multi-layer enough so

6. Mortal Strike, I further agree with you, and the consumption of the skills of a full 30 rage selling point is the effect of reducing the effect of so many words, should the rage cost of slight decrease

7. Whirlwind, to see the name used to know ae, a 360-degree all aspects of the moves have been used to attack an enemy that is not efficiency, but also, therefore, will reduce the single injury, need to be adjusted, my suggestion is to increase the skills of a single injury, so crazy loop resulting in a war only against Haemophilus and heroic super doldrums

8. The mind of anger consume additional 50% of the anger is actually not too far to come to terms bloodthirsty, 20 skills and then anger that consumes 50% of the 30 anger, but anger more in return for the 10 to 15% of the damage, and taking into account when launching Wrath of the mind is all full of anger, anger to consume 50% off will not result in the case of anger. :D
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Re: Post subject: Blue posts】 【soldiers Cataclysm Preview

Post by Camil on Thu 30 Sep 2010, 1:01 am

Another point of view I have, "the mind of anger" This feeling is in copying the name of Pastor, I suggest altered, name, and I even want a name, called "deep anger" it

Why is it called "deep anger"? It is because the whole bar full of anger soldiers, the soldiers have had a further distillation of rage, anger deeply rooted to fill the heart, nature is hidden deep in the heart of the rage, so called "deep Fury "(or as" deep rage ")


The other is the anger generated a roar. Very clever design of the program, you can solve in one fell swoop Demoralizing Shout nobody used, but the problem is that soldiers will have to anger and anger are displaying all the time, so there will be buff cover to cover to questions, suggestions, roaring additional cooling time were the public

In addition, this design skills with the other "violent anger" generated overlap, coupled with bloody rage is anger 3 brothers, too many similar means of anger will only increase the burden, so it should strengthen the fury of the anger from the talent tree remove
================================================== ============
Thought for a moment, or something to add
Wrath of the mind in fact, anger can be added directly to the system which, as anger part of the system, rather than the form of skills, because skills appear to make up the system seems to be insufficient in and not really change the system itself, say, to low-level players to experience such an interesting change has not broken
================================================== ============
Thought for a moment, but also complements
Now the talent is divided into "pvp", "copy of the output" and "Tan" This 3 class, my suggestion is a further "enhance the level of" talent used, and can be addressed soldiers at this during the upgrade to stop this type of efficiency problem. Complete response to this talent-level rise would not have a problem, so do not have to design much

Finally, is the moderator who can trouble the views of younger brother a little to reflect the design team, thanks ~
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Re: Post subject: Blue posts】 【soldiers Cataclysm Preview

Post by michciu on Thu 30 Sep 2010, 1:03 am

I used to think that ZS die die, but the important thing is to die happy, apart from their own, people have to chop chop enough gratification, pride sloppy, just like a warrior, heart of the anger of this skill is very interesting, but why soldiers have to confined to within 100 anger it?! ~

Jianxue the injury I think certainly interesting, but I think not enough, 15 seconds should be added when the package is not tied to the wound, will result in bacterial infection, treatment effects of reducing 10% (or by damage by 10%)

1. Last Stand: the end of his life within 30 seconds, before the end of life, anger and maintaining 100 state (BWL2 No. BOSS that BUFF, I really like)

2. Unyielding anger: for their own team plus a group of BUFF, BUFF for all allies of the decrease of 1% damage, and when BUFF exist, when teammate war dead, they will make the hearts of anger by hid, every 10 seconds increased by 10 seconds, rage, crit rate 10% (decrease of 1% per second until reduced to 0%)

3. The ultimate duel: toward the goals, objectives and within 5 seconds of the end of his 90% movement speed reduction

Finally, the funny and nothing can take the two-crazy war holding hands, anti-war but also to a dual wielding shields it should be more like a turtle
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Re: Post subject: Blue posts】 【soldiers Cataclysm Preview

Post by Heyro on Thu 30 Sep 2010, 1:15 am

Aha! Good thing there!

Department of furious rage 』『 straightforward to flow past a sharp knife, and reload the barbarians finally able to equal it! This is my other new talent!

Finally cut the Gordian knot of the double-pole, re-light, BLIZZARD fuel to make him come soon!
;)
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Re: Post subject: Blue posts】 【soldiers Cataclysm Preview

Post by jeperli on Thu 30 Sep 2010, 1:17 am

Like the night, another to add
Victory impact <- this feels a bit trivial skills, in order to blame the increase in per kill an injury which creates a separate skill, feeling a waste of suspicion, my suggestion is made of Fury talent, such as killing a monster and get experience value, will add a "victory impact" of the buff, the next attack skill damage increased n%. Soldiers need to be upgraded with talent.

_____________________________________________________________________________________________________________


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Re: Post subject: Blue posts】 【soldiers Cataclysm Preview

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